Modification notes: living.c: modified so that lethargy could be implemented. Disease can slow someone down. Also modified so that SYMPTOMS could be applied. define.h: disease and symptom type #'s defined, 9 new spells added. spellist.h: new spells. spells.h: "" sproto.h: prototyes archetypes: diseases added. treasures: needle_diseases added, liches/demilich/spectres cause disease. server/Imakefile: disease.o added server/attack.c: typo fixed, check for infection upon a hit from someone infected. server/ericserver.c: typo fixed. server/player.c: diseases removed on death. server/rune.c: traps with treasure lists generate treasures (i.e., diseases) and inject the disease. server/spell_effect.c: new spells added, cast_heal modified to reduce symptoms, cast_cause_disease added, server/spell_util.c: new spells added.